Joined: Tue Aug 12, 2003 Posts: 2424 Location: South Wales
Alanok wrote:
It's like when the newbies get shown around the studio when they come for their interviews. They look so fresh and innocent.
I remember being in awe when I went looking for my first job in the games industry. Meeting my 'idols' and suchlike...
Rob wrote:
PC BioShock 2-Razor1911 just got released 7.35 GB
7.35GB ain't so bad. Just nip along to your favourite game store and they'll give you a copy on disc in exchange for a fee; gift-wrapped in a nice box and complete with booklet/instructions and suchlike...
_________________ Rebel Motorsport Club | Online | My Car
It's like when the newbies get shown around the studio when they come for their interviews. They look so fresh and innocent.
I remember being in awe when I went looking for my first job in the games industry. Meeting my 'idols' and suchlike...
It wasn't so bad for me, I had just been made redundant from my job as a Product Designer and was looking for a stopgap. Nearly 6 years later and i'm still here
Rob wrote:
PC BioShock 2-Razor1911 just got released 7.35 GB
7.35GB ain't so bad. Just nip along to your favourite game store and they'll give you a copy on disc in exchange for a fee; gift-wrapped in a nice box and complete with booklet/instructions and suchlike...
Joined: Tue Aug 12, 2003 Posts: 2424 Location: South Wales
Alanok wrote:
It wasn't so bad for me, I had just been made redundant from my job as a Product Designer and was looking for a stopgap. Nearly 6 years later and i'm still here
That's a lengthy stopgap! I'm assuming you are still enjoying it so fair play mate. Can you say which dev house you're working at/for? And which games you're currently involved with? (Thought I might as well try my luck, although I expect "no comment" to be the answer!)
Quote:
Bloody pirates
#ifdef _RANT_ANNOYANCE
Indeed - still annoys me to hell even though I don't work in the industry anymore. A game I worked on with a previous studio got released and sold only around 7,500 units in the first month... yet was downloaded from torrent sites 75,000+ times in the same time period. When my builders/architects(*) have finished building my new place, which they've been working on for the last 18 months and for 16+ hours everyday including weekends, I'm not going to pay them. I see it as a freebie.
(*) - I've not really got a team building a new pad; it's just a bad analogy I like to make - amounts to the same thing really.
#endif
_________________ Rebel Motorsport Club | Online | My Car
Joined: Fri Nov 15, 2002 Posts: 35279 Location: Selling out humanity for Number Six.
Piracy seems to have taken off even more in this generation than previous ones. And yet, the very people who do it will be the same ones endlessly complaining that there isn't enough variety in gaming and everything is a sequel....
Given that he works for Eutechnyx, I may be making a random stab in the dark , but I'd guess it's a driving game with the word "Challenge" in the title...
_________________
sjw wrote:
If I had all the money back that I've wasted on cars, I would waste it on a car.
Joined: Fri Oct 18, 2002 Posts: 15319 Location: Hertfordshire
Ali wrote:
Piracy seems to have taken off even more in this generation than previous ones. And yet, the very people who do it will be the same ones endlessly complaining that there isn't enough variety in gaming and everything is a sequel....
Given that he works for Eutechnyx, I may be making a random stab in the dark , but I'd guess it's a driving game with the word "Challenge" in the title...
Internet may have brought piracy to a higher level but it was always pretty big I think.
Used to buy tapes for the Spectrum and copy those. Used to go to an Amiga club and everyone spent the entire 2 hours copying each others games.
Things like Steam and digital downloads stop me pirating most things on the PC as they are a)cheaper and b) I dont have to go to the shops.
Joined: Mon Jul 10, 2006 Posts: 6521 Location: West Midlands / England
Everytime I've bought a game it's usually a bag of sh*t. Most recent being COD MW2. The game has many problems but the developers continue to patch minor "bugs" that have been reported by poor players.
lol @ Ali on piracy! We were taping off the radio, copying vhs, floppy discs all the time. If you count the Playstation one as previous generation then I can't think of anything thats been more pirated
Joined: Fri Nov 15, 2002 Posts: 35279 Location: Selling out humanity for Number Six.
I still maintain that piracy has massively increased since the advent of torrents and broadband. Before that, copies went from person to person and took time to do. Doing an A to B tape copy took as long as the game was to load, usually 5 minutes, and you then had to go back to school and swap again. Now, that 5 minutes could see you downloading literally dozens of games or albums. It's far easier and far more people have the savvy to do it.
_________________
sjw wrote:
If I had all the money back that I've wasted on cars, I would waste it on a car.
Joined: Tue Aug 12, 2003 Posts: 2424 Location: South Wales
Ali wrote:
Given that he works for Eutechnyx, I may be making a random stab in the dark , but I'd guess it's a driving game with the word "Challenge" in the title...
Eutechnyx? Oh dear... nothing against Eutechnyx at all; just feel sorry for them as they, at some point, had to deal with Empire Interactive...
Ali wrote:
I still maintain that piracy has massively increased since the advent of torrents and broadband. Before that, copies went from person to person and took time to do. Doing an A to B tape copy took as long as the game was to load, usually 5 minutes, and you then had to go back to school and swap again. Now, that 5 minutes could see you downloading literally dozens of games or albums. It's far easier and far more people have the savvy to do it.
Well, you've made the points I was going to make so... cheers. Saves me some typing!
_________________ Rebel Motorsport Club | Online | My Car
It wasn't so bad for me, I had just been made redundant from my job as a Product Designer and was looking for a stopgap. Nearly 6 years later and i'm still here
That's a lengthy stopgap! I'm assuming you are still enjoying it so fair play mate. Can you say which dev house you're working at/for? And which games you're currently involved with? (Thought I might as well try my luck, although I expect "no comment" to be the answer!)
Work at Eutechnyx, we're a racing game studio mainly but have an open world game in development. Can't say much about the rest unfortunately, you know what it's like, but it's fair to say they are racing related.
Piracy seems to have taken off even more in this generation than previous ones. And yet, the very people who do it will be the same ones endlessly complaining that there isn't enough variety in gaming and everything is a sequel....
Given that he works for Eutechnyx, I may be making a random stab in the dark , but I'd guess it's a driving game with the word "Challenge" in the title...
Internet may have brought piracy to a higher level but it was always pretty big I think.
Used to buy tapes for the Spectrum and copy those. Used to go to an Amiga club and everyone spent the entire 2 hours copying each others games.
Things like Steam and digital downloads stop me pirating most things on the PC as they are a)cheaper and b) I dont have to go to the shops.
Problem is there is a hell of a lot more money at stake these days. Costs millions just to make a ok-ish game these days.
Joined: Fri Nov 15, 2002 Posts: 35279 Location: Selling out humanity for Number Six.
Alanok wrote:
SharkyUK wrote:
Alanok wrote:
It wasn't so bad for me, I had just been made redundant from my job as a Product Designer and was looking for a stopgap. Nearly 6 years later and i'm still here
That's a lengthy stopgap! I'm assuming you are still enjoying it so fair play mate. Can you say which dev house you're working at/for? And which games you're currently involved with? (Thought I might as well try my luck, although I expect "no comment" to be the answer!)
Work at Eutechnyx, we're a racing game studio mainly but have an open world game in development. Can't say much about the rest unfortunately, you know what it's like, but it's fair to say they are racing related.
A TDU or World Racing type game would be brilliant
_________________
sjw wrote:
If I had all the money back that I've wasted on cars, I would waste it on a car.
Joined: Tue Aug 12, 2003 Posts: 2424 Location: South Wales
Alanok wrote:
Work at Eutechnyx, we're a racing game studio mainly but have an open world game in development. Can't say much about the rest unfortunately, you know what it's like, but it's fair to say they are racing related.
Cheers mate - will keep an eye out for the future titles...
_________________ Rebel Motorsport Club | Online | My Car
It wasn't so bad for me, I had just been made redundant from my job as a Product Designer and was looking for a stopgap. Nearly 6 years later and i'm still here
That's a lengthy stopgap! I'm assuming you are still enjoying it so fair play mate. Can you say which dev house you're working at/for? And which games you're currently involved with? (Thought I might as well try my luck, although I expect "no comment" to be the answer!)
Work at Eutechnyx, we're a racing game studio mainly but have an open world game in development. Can't say much about the rest unfortunately, you know what it's like, but it's fair to say they are racing related.
A TDU or World Racing type game would be brilliant
Our open world game has nothing to with racing, involves Hell's Angels and the 70's. Our hearts sank when we saw the first Liberty City episode I think there's been some publicity for it but not that much as we are still a bit away from launch. Other couple of games in development are definitely racing
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